Dog Dog DiceIdeas are cheap

Let the rivers flow V2

article Ideas calendar_today 2021-07-26 10:00:33

A few weeks ago I published an idea for goods transportation game. I was think about it a lot. I wanted to make game smaller, simple, more elegant. Let’s see if I got it right this time.

Player count: 2-4

Inventory

Player boards: 4 

Ships: 8 (2x player)

Port master: 4 (1x player)

Traveler: 4 (1x player)

Cards: 63

Goods: 48 (4 different types of goods:  garlic(white), banana(yellow), apple(red), pear (green), 12x for each good)

Adventure tokens: 24

Determining first player. Mix the cards, take one from the top until you find a card with a resource that it is in the game. The owner of that resource will start the game.

Preparation for the game. Give each player his player board, resources, port master, traveler and one ship. Ship should be placed in the „loading“ side on the spot with no action. 

In 3 player game each player gets 4 additional items of resource that was not chosen. In 2 player game each player gets one additional resource (all 12 items of it). 

Mix the deck. Place the deck in the middle of the table, open 5 top cards. 

Playing the game. During the game player has to choose one of the available action on his player board. See player board, for more details. 

End of the game and scoring. The game ends when one of the players doesn’t have any of his main resources. The game ends then player loads his last resource to the ship or then he uses his last resource to pay for a card. 

If there is a player who has more adventure tokens than everybody else, he is declared a winner. However in most cases a few players will have the same amount of adventure tokens, in that case the player who is farthest on adventure track is a winner. In case of a tie, player who has the least amount of his main good is the winner. 

Main resource. During the game player can get resources of all other players, however the main resource is pictured on his player board and only main resource can be used as the payment. 

Ships. Each ship can carry maximum of three resources, they can be the same or different type. Ship that are full in “Loading” part leave the port immediately. There is no action for that.

Player board.

Overview

At the beginning of the game there are five action spots, however only four actions, because the first spot is empty. Any spot can be replaced with the action card from the deck. 

First two action spots are in loading area, it means that they can be blocked by ships. When the ship is on the spot, that action can’t be used until the ship leaves. 

Middle action is on the pier, so it can never be blocked by the ship.

The last two actions are in the unloading part, they too can be blocked by the ships. 

Action spots

First action – empty. During the game it should be covered with an action card.

Second action – Unload one item for one coin. 

Third action – get one card. Player can take the first card for free, however if he wants to take second, third and so on card in the row, he has to pay one of his main resource (put it on the card). If there already is his main resource on the card, when he took the card previously, he still has to place a new resource. Player can only take one card.

The card player has chosen must be put in the port. He can choose any spot that doesn’t have ship on it (even the spot under port master). If the spot already has a card, that card has to be discarded. 

Fourth action – load one of any type of resource to the ship for one coin.

Fifth action – load two pears to the ship for three coins. This action depends on the type of main resource. Main resource is different for each player board, however the idea of the action is the same. 

Port master

Players use port master to mark chosen action. Players can’t choose the same action twice in the row. Port master can only be move to the spots that are not taken by ships at the moment. If at any moment in the game port master can’t be moved, all ship that are in loading area leave the port for their neighbor on the left. 

Ship management 

New ships always arrives and docks in “Unloading” part. Keep in mind that ships arrive to the port on other players turn, not active player. 

If player want to load the ship, he can move it to the “Loading” part of the dock (it doesn’t count as action). It doesn’t matter how much cargo ship has, it can be empty, full or in between, player can move it to “Loading” part. He can move the ship at any point of his turn. He can move before he does the action or after he does his action. 

Only ships in “Unloading” part can be unloaded. 

Only ships in “Loading” part can be loaded. 

Ship that are in “Loading” part can’t be moved to “Unloading” part. 

Ship that are full in “Loading” part leave the port immediately. There is no action for that. One ship can have maximum of 3 goods. 

Ships can only arrive to the port if there is at least one empty unloading spot in the dock. Spot that has a ship or port master on it, is considered full. No ship can dock in the full spot. If all spot in the unloading part of the dock are full, when ship moves to the next player clockwise. 

Traveler

At the top of player board there is an adventure track. Traveler always starts next to one (there is no zero). When player gets coins he move traveler on the adventure track. If traveler stand at the spot number 10 and needs to move to 11 (or 12 or whatever) he moves to the players’ on the right board.  Traveler always moves anti-clockwise. When traveler comebacks to the player board, player gets an adventure token. 

Cards

Most of the cards are very similar to the cards on player boards, however there are a few more interesting cards. Lets talk about them. 

First card – pier extension. This card is completely different than any other card in the deck. All the cards player has to be place on player board. This one is placed next to player board. This card by itself doesn’t have any action, however it gives player additional action spots (i.e. posibility to place other cards on top of it). Player can extend his “loading” or “unloading” part of the dock. Ships also can dock on this card. After the player placed the card, it can’t be changed. So if player placed card in the “Unloading” part, later he can’t change it to “Loading” part. 

Second card – home call.  If player has only one of his ship, he gets the second one. If player already has two ship, he can take one of his ship from any other player and place it into unloading part of dock if he has empty spots.

Third card – double whammy. Most of the cards have one action on them, however there are a few cards that has two actions. When card is activated both actions are executed. In this case load two any type (can be the same or different) of good for one coin and unload two any types of good for two coins. The order how actions are executed is decided by the player. If player doesn’t have ships in (un)loading part, he still can perform one of the actions. 

Fouth card – poker face. It’s similar to the middle action on player board, however, in this case player takes two card. If second card is next to the first one, player doesn’t need to pay any additional fee. If there is a gap between the cards, player has to place one of his main resource on each gap card. 

Fifth card – pocket change. Player gets one coin. 

Design decisions. Okay, so what has changed? Most of the things. In this game the main focus is player board instead of the cards. In the previous version cards had two action and player had to choose which one he want to execute. In this case most of the cards have only one action, in case of cards with two actions, both are executed. 

This game doesn’t have coins for tracking, instead there is a progress bar. To be fair, the progress bar is kind of odd and I myself haven’t seen anything like that. Still, there should be at least one game that uses this kind of tracking bar. 

Originally I wanted to make 60 cards, but I miscalculated and now the game has 63 cards. 

Would you like to playtest it? PDF files with game cards and boards, however you will need your own ships, items to transport and peoples for port master and traveler. Any feedback is welcome.

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